![]() ![]() Instead of focusing in on an enemy’s pattern, you have to stop what you’re doing and trace/erase constantly. This drawing frustration extends to boss battles as well. There’s a pretense of creativity implied with painting that never rings true here. You can’t even choose where you place platforms or decide what shape they’ll take. Then, the cannons disappear after shooting you a couple times so you have to draw them in all over again. Imagine if you had to sketch in every barrel cannon in Donkey Kong Country before launching yourself around the level. It soon becomes positively frustrating after you have to stop what you’re doing every 10 steps to doodle and then wait around while Mickey shoots paint or thinner to make the object appear/disappear. Similarly, you can remove objects in the top screen by erasing images with the stylus. You trace a drawing on the touch screen to make platforms and other objects appear in the top screen. The main offender is the forced painting and thinning mechanic. ![]() Despite its pedigree, Power of Illusion went seriously wrong somewhere along the way. ![]() It’s developed by DreamRift, the creators of the innovative yet flawed Henry Hatsworth in the Puzzling Adventure and Monster Tale, one of my favorite Metroid and Castlevania-inspired games from the last few years. It’s a spiritual sequel to the beloved Castle of Illusion starring Mickey Mouse for Sega Genesis. Epic Mickey: Power Of Illusion has all the right ingredients on paper. ![]()
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